![skyrim immersive npc in the dark skyrim immersive npc in the dark](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/52239-1-1396581253.jpg)
- #SKYRIM IMMERSIVE NPC IN THE DARK INSTALL#
- #SKYRIM IMMERSIVE NPC IN THE DARK MOD#
- #SKYRIM IMMERSIVE NPC IN THE DARK UPDATE#
There's a sculpt mode if you want to get right into messing with the geometry of your head, and you can turn the light illuminating your face on and off to see how your features will look in different situations, which is a blessing Unofficial Skyrim Patch RacemenuĪn improved character creation menu, with numeric displays for all sliders, and the ability to choose any color for your hair, skin, or other tints rather than being limited based on race.
![skyrim immersive npc in the dark skyrim immersive npc in the dark](https://i.pinimg.com/originals/9c/ab/32/9cab323cbce6909055e51fbe306495c0.jpg)
Some of what Project Proteus makes possible is already doable with Skyrim's console commands and existing mods, but this brings it all together in a single pop-up menu. It also lets you edit NPCs and items, even the weather. NPCs who have died remain dead, items left in storage can be retrieved, and so on. While you could switch to another savegame to play your Khajiit archer for a while, Project Proteus lets you import your characters into an existing world state-meaning you can switch to a character with their own items, skills, and spells, but keep your current quest progression. Some of the following Skyrim Special Edition mods can be found on Bethesda's site, but the links we'll post all point to our go-to, NexusMods. To be fair, there were other changes as well. Thanks to the Script Extender, essentials like SkyUI are now available in this slightly prettier (it does have nicer shadows), and more stable (you can alt-tab as much as you like, and weigh it down with more mods) version of Skyrim.
#SKYRIM IMMERSIVE NPC IN THE DARK UPDATE#
Once it's installed, go into Skyrim Special Edition's properties in Steam and set it to "Only update this game when I launch it" and launch Skyrim with skse64_loader.exe, as otherwise every update to the creation club will break the Script Extender and you'll have to download a new version. Skyrim Script Extender wasn't compatible with Skyrim: Special Edition at launch, but has been for a while now (it'll be labelled "Current SE build" at that link).
#SKYRIM IMMERSIVE NPC IN THE DARK MOD#
I'll try my best to take note of EXACTLY when and what causes it, mention it here and to the mod author, and then I'll do the same clean save and re-install mod routine again to spank it around a bit to get it going again.Looking for mods for the original version of Skyrim? We've selected over 100 of the best mods for improved visuals and optimization, new quests and locations, roleplaying and immersion, creatures and NPCs, and much more. If things start getting messed up again in the future. So I decided to try reinstalling it from the clean save. Anyway, that's kind of a pain in the a** to go around refreshing everyone I already "activated" in the game and I REALLY missed the benefits of the mod.
#SKYRIM IMMERSIVE NPC IN THE DARK INSTALL#
So, like a clothing replacer this mod kind of works, where once you install and then remove the mod apparently you have to manually refresh the NPCs to get them "wearing" what they should be "wearing" (in this case - which light source they should be equipping)? It seems - unless someone knows something I don't. So I tried using the "resurrect" console command on them and that worked - recreated them with the torches they should have had. So, after cleaning my save with the previously mentioned tool, I went in to the game and noticed all the guards that weren't using torches like they should be in the dark outside of Whiterun STILL not using torches like they should be without this mod. I decided to do something different instead of uninstalling this mod altogether.